
Not all traits are negative, but negative traits will contribute towards the world’s XP modifier while positive traits may not.
This includes for example: Increased upkeep for Tier 1 and 2 units, player empires’ units gaining Stealth or Doctrine slots being increased. Modifiers - These traits usually modify a certain sector type, unit type or another game mechanic in a way you might not be used to.
These could be a pair of bickering Dvar Consortia, an Assembly Reassembly initiative, or a Celestian Crusade.
Inhabitants - These traits indicate the presence of a force with a particular agenda, usually an alliance of two or more factions. Features - These are traits that modify what structures / sectors or climates are present on the planet, the above example is one such trait, making hazards extremely common on this world’s surface. Traits come in 3 different flavors, each modifying the world or those that seek to claim it: Planet Traits affect your expedition, what Secondary Objectives may be chased, and what your Experience modifier is made up of. Combine technology from various races and carry over heroes between planets as you lay the foundation of an eternal empire! Customize your own Galactic Empire by conquering worlds with progress that carries over between play sessions.